Keep following the waypoint marker to reach Bykhov, and interrogate him. Now find and check the marked crate on the floor. Flip the lever on the panel above the stairs (shortly after the weapon stashes) to turn off the beams here. Meanwhile, the other agent should move around and help take down the bad guys.įor the second chapter (Public Building), when approaching the upper garden area, use the goggles to see the laser beams covering the doorways. The agent who sets the hacking device on the marked computer will need to stay close to it in order to maintain a good signal for the hacking process, moving away only long enough to deal with the enemies who keep coming. After Bykhov's men execute the clients, the agents can finally go violent on the guards again. Find a window and peek out at the business deal on the bottom level, watching and listening from afar. Once inside the building, Bykhov's guards still can't be killed yet.
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